WORLD OF WARCRAFT: FOREVER · PROFESSIONS
New profession recipes in Forever: 966 across 12 professions
Forever adds no new professions — everything new is a recipe. This page is the diff between the beta client's DB2 tables and Classic Era 1.15.9: every recipe that exists in Forever and not in Classic, 966 of them, grouped by profession and category with skill ranges. Leatherworking and Blacksmithing gained the most; cooking was rebuilt around stats; the three gathering professions barely moved.
First, where this comes from: the recipe tables are pulled whole from the beta client and compared row by row against the same tables in Classic Era 1.15.9, keeping only rows Classic does not have. So it answers "what did Forever add to professions", not "how do I level a profession to 300" — the Classic guides still hold for that, because Forever did not touch the skill curve.
Two things worth a separate look. One is the campsite: camps are a headline Forever feature, and every profession has a handful of recipes that only exist at one (ovens, campfires, workbenches). Two is naming — there is no Chinese client yet, so Chinese names here are our own provisional translations; the English names are verbatim from the client and are the ones worth searching.
Crafting 6 professions · 887 new recipes
Alchemy
72
CAMP 3
Two new lines — Tinctures and Restoratives. Low-rank healing potions move to First Aid, leaving Alchemy on flasks, elixirs and transmutes; dyes and vitriols join the reagent list.
Elixirs 29
Potions 24
Recovery Potions 4
Reagents 4
Flasks 4
Draughts 3
Camping 3
Greater Transmutations 1
Blacksmithing
203
CAMP 3
One of the biggest gainers: five full mail sets — Veteran, Sentinel, Guardian, Acolyte and Crusader — spread across every level band, so Blacksmithing finally covers a wearable progression path end to end.
Plate Gauntlets 21
Plate Boots 20
Mail Legguards 15
Plate Belts 15
Mail Helmets 14
Mail Boots 13
Mail Chestguards 13
Plate Pauldrons 12
Plate Legguards 10
Mail Gauntlets 9
Plate Bracers 8
Mail Belts 7
Plate Chestguards 6
Fist Weapons 5
Mail Pauldrons 4
Plate Helmets 4
Polearms 4
Camping 3
Mail Bracers 3
Daggers 3
Two-Handed Axes 3
Thrown 3
One-Handed Maces 2
Two-Handed Maces 2
Inert Enchanting Rods 1
Two-Handed Swords 1
One-Handed Swords 1
Shields 1
Enchanting
63
CAMP 3
New neck enchants, two-handed Agility and Strength, and a whole self-crafted line of relics, trinkets, staves and wands — Enchanting no longer lives on disenchanting alone.
Relics 14
Bracer Enchants 9
Wands 7
Amulet Enchants 5
Two-Handed Weapon Enchants 5
Staves 4
Off-Hands 4
Glove Enchants 4
Camping 3
Weapon Enchants 3
Curios 3
Reagents 1
Chest Enchants 1
Engineering
80
CAMP 3
Two new product lines, SAF-T (safer) and EZ-Thro (more portable), plus salvage bots, a Mount Hyjal teleporter and weather machines among the toys.
Explosives 15
Consumable Devices 13
Fireworks 12
Parts 10
Gadgets 9
Devices 6
Ranged Weapons 5
Camping 3
Ammunition 2
Scopes 1
Cloth Headgear 1
Leather Headgear 1
Mail Headgear 1
Plate Headgear 1
Leatherworking
283
CAMP 3
A large mail expansion: Healer, Battler, Skycaller and Stalker sets in every slot, plus "adaptive" gear that scales as you level and new armor kits.
Leather Boots 35
Leather Gauntlets 32
Leather Belts 29
Leather Legguards 25
Leather Chestguards 22
Leather Helmets 21
Mail Boots 18
Leather Pauldrons 18
Leather Bracers 13
Mail Gauntlets 12
Mail Belts 10
Mail Pauldrons 10
Mail Bracers 9
Armor Kits 9
Mail Legguards 8
Mail Chestguards 4
Mail Helmets 4
Camping 3
Bags 1
Tailoring
186
CAMP 4
Six dyed cloth lines — Pristine, Silken, Flamewoven, Shadowweave, Pearlescent and Glimmering — in every slot, plus material bundles and an adaptive robe line.
Shoes 30
Belts 29
Gloves 27
Robes and Vests 21
Leggings 20
Hoods 17
Spaulders 15
Bracers 13
Specialty Bags 8
Camping 4
Cloaks 2
Gathering 3 professions · 13 new recipes
Herbalism
4
CAMP 4
Gathering professions build things now: greenhouses, seed crossbreeders and gardening, all at a campsite. Camps are one of Forever's headline systems.
Camping 4
Mining
5
CAMP 3
A new ore, Azeroth Gold, is smeltable; camps take a forge and a rock garden.
Camping 3
Smelted Bars 2
Skinning
4
CAMP 4
Trap benches, field guides and tanning at the campsite — skinning is no longer only about selling hides.
Camping 4
Secondary 3 professions · 66 new recipes
Cooking
44
CAMP 5
Teas, shakes, feasts and a large set of stat-sorted foods (Strength, Agility, Intellect, Stamina, spell power, armor); camps take ovens and campfires.
Intellect Food 7
Soothing Drinks 6
Delightful Drinks 6
Camping 5
Strength Food 5
Stamina Food 4
Miscellaneous Cuisines 4
Agility Food 2
Everyday Meals 2
Fisherman's Delights 1
Spell Damage Food 1
Armor Food 1
Firstaid
17
CAMP 3
First Aid gets a real rework: low-rank healing potions, salves, tourniquets and antivenoms all move here, and you can build a plague-doctor lab.
Curatives 8
Healing Potions 6
Camping 3
Fishing
5
CAMP 3
Aquariums, drying racks and fishing huts as camp structures; new fish feed the cooking recipes.
Camping 3
其他 2
Diffed from the beta client DB2 tables (wago.tools) against Classic Era 1.15.9; Chinese names are our own provisional translations. · 2026-09-21