WORLD OF WARCRAFT: FOREVER · TALENT TREES
Warrior Talents
Every talent compared with Classic: gold border = new, blue = changed, purple = moved, grey = unchanged. Click a talent for rank-by-rank tooltips and the Classic text.
Warriors change the least on paper and the most in the hands. All three trees keep their Classic capstones — Mortal Strike, Bloodthirst, Shield Slam — but Victory Rush and Tactical Mastery are trainable now, Thunder Clap works in Battle or Defensive Stance, and Slam reaches rank 3 by 38 with a 15-second cooldown. Fury's new Boundless Rage (+10 maximum Rage), Raging Blows (Whirlwind hits with the off-hand, cheaper Cleave) and Precision (+1% hit) are all about resource flow rather than new buttons.
Protection has five new talents (Master of Defense, Vanguard, Vitality, Focused Rage, Bastion) and two reworked buttons: Shield Wall is a 15-minute, 60%-reduction cooldown and Shield Block carries two charges. Warriors get two Tier 1 sets, Battlegear of Glory for Arms/Fury and Battleplate of Glory for Protection. Which races can roll one is in the race chips below.
New talents 10 · not in Classic
Arms 3
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Fury 3
Increases your maximum Rage by 10.
Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
Improves your chance to hit by 1%.
Protection 4
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Your Charge ability is now usable while in Defensive Stance.
Increases all damage you deal by 2% while a shield is equipped.
Reduces the Rage cost of your offensive abilities by 1.
Capstones row 7 · 30 points
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Baseline ability changes trainable · 8
Baseline, in the Arms tab. Instant, 30 sec cooldown: a melee hit that heals you for 10% of your maximum health, usable within 20 sec of killing something non-trivial. Read off Soda's stream via a reader.
A passive in the Arms tab now, not a talent. You keep up to 10 Rage when you change stances on your own, and the Arms talent Improved Tactical Mastery adds up to 15 more. Read off Soda's Warrior video via a reader.
Still in the game: the Fury tree has Improved Intercept. It just isn't in the level 38 spellbook, so it's probably learned later than 30 now.
Rank 3 by 38 (Classic reached that at 46) and it has a 15 sec cooldown now.
Changed. Works in Battle or Defensive Stance. Rank 4 slows attacks 20% for 22 sec and hits up to 4 targets, where Classic was 10% for 30. Read off Xaryu's stream, thanks to a reader.
Still there, in the Protection tab. 116 health for 10 rage plus 10 more over 10 sec.
Changed: 15 min cooldown, 60% less damage for 12 sec (Classic was 30 min, 75% for 10 sec). In Esfand's video it was ready while Retaliation was on cooldown, so the shared cooldown with Retaliation and Recklessness looks gone. Two readers flagged this.
Changed: 2 charges and 7 sec baseline (Classic was 1 block for 5 sec). Still 10 Rage, 5 sec cooldown, Defensive Stance. Read from a Tyler1 spellbook screenshot a reader sent in.
Who can play a Warrior 10 races · gold = new combo · click for racials
Tier 1 sets Mount Hyjal · 2 sets
Battlegear of Glory DPS · Arms / Fury
2p 1% haste · 3p Intimidating Shout · 4p AP vs Humanoids · 5p Recklessness
Battleplate of Glory Tank · Protection
2p +7 Defense · 3p Intervene · 4p 躲闪/招架 −1.2% · 5p Shield Wall
Row 1 needs 0 points · each row unlocks per 5 points · row 7 = the 30-point capstone · some rank values are estimates until launch
Data source (CC BY 4.0), read from the WoW: Forever beta client 1.60.1. · source · Chinese names are provisional