Hunter Beast Mastery Macros

Ready-to-paste macros for Beast Mastery Hunter: the burst key derived from the current top parses, plus the macros this spec actually uses. Spell names follow the language you pick on this site, so they match your game client.

Burst key

Burst key — from the top parses above Macro commands →
#showtooltip Barbed Shot
/use 13
/use 14
/cast Barbed Shot

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 1 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.

Burst key — from the top parses above Macro commands →
#showtooltip Kill Command
/use 13
/use 14
/cast Misdirection
/cast Kill Command

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 1 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.

Burst key — from the top parses above Macro commands →
#showtooltip Hunter's Mark
/cast Misdirection
/cast Hunter's Mark

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 1 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Spec macros · 12.1

Spell names below are shown in this site's language . Your game client must use the same language, or the macro will say unknown spell.
Focus mouseover + green marker
/focus [@mouseover,harm,exists,nodead][@target,harm,exists,nodead]
/tm [@mouseover,harm,exists,nodead][@target,harm,exists,nodead] 4
Sets focus to the mouseover enemy and marks it with the green triangle
Counter Shot (focus, otherwise any caster)
#showtooltip Counter Shot
/cast [@focus,exists,nodead,harm] Counter Shot
/stopmacro [@focus,exists,nodead,harm]
/focus target
/cleartarget
/targetenemy
/cast Counter Shot
/target focus
/clearfocus
/startattack
Kicks your focus; with no focus it tabs to a nearby enemy, kicks, and returns to your target
Intimidation (focus, otherwise any target)
#showtooltip
/cast [@focus,exists,nodead,harm] Intimidation
/stopmacro [@focus,exists,nodead,harm]
/focus target
/cleartarget
/targetenemy
/cast Intimidation
/target focus
/clearfocus
/startattack
Same pattern as the kick macro, for the stun
Disengage without breaking channels
#showtooltip Disengage
/stopcasting [nochanneling:Rapid Fire,nochanneling:Boomstick]
/use Disengage
Stops casts but keeps Rapid Fire / Boomstick channels
Freezing Trap (cursor)
#showtooltip
/use [@cursor]Freezing Trap
Trap at the cursor without the placement step; same pattern works for Tar Trap, Binding Shot, Flare
Tar Trap (cursor)
#showtooltip
/use [@cursor]Tar Trap
Trap at the cursor
Binding Shot (cursor)
#showtooltip
/use [@cursor]Binding Shot
Places it at the cursor
Pet reset
/petpassive
/petfollow
/use Dash
Pulls the pet back to you, e.g. after jumping off a ledge
Pet taunt + pet defensive
#showtooltip
/use [@mouseover,exists,harm][@focus,exists,harm]Growl
/use Scale Shield
/use Harden Carapace
/use Bristle
/use Bulwark
/use Obsidian Skin
/use Defense Matrix
/use Solid Shell
/use Shell Shield
Pet taunts the mouseover / focus and pops whichever defensive it has
Tranquilizing Shot (mouseover)
#showtooltip
/use [@mouseover,exists,harm,nodead][]Tranquilizing Shot
Tranqs the mouseover enemy, otherwise your target
Aspect of the Turtle on / off
#showtooltip Aspect of the Turtle
/stopcasting
/stopcasting
/use Aspect of the Turtle
/cancelaura Aspect of the Turtle
Press to enter, press again to leave with no grace period; be deliberate
Multi-Shot (mouseover)
#showtooltip Multi-Shot
/use [@mouseover,exists,harm,nodead][]Multi-Shot
/petattack
/petassist
Multi-Shot on the mouseover target and sends the pet in
Bestial Wrath from stealth
#showtooltip
/cancelaura Shroud of Concealment
/cancelaura Camouflage
/use Bestial Wrath
Drops stealth first to avoid the Howl of the Pack Leader glitch
Black Arrow (mouseover, no Rapid Fire clip)
#showtooltip Black Arrow
/cancelaura Shroud of Concealment
/cancelaura Camouflage
/stopmacro [channeling:Rapid Fire]
/use [@mouseover,exists,harm][]Black Arrow
Will not fire while channeling Rapid Fire; prefers the mouseover target
Kill Command with auto pet summon
#showtooltip Kill Command
/petassist
/petattack
/cast [@pet,dead] Revive Pet;
/cast [@pet,noexists,mod:shift] Revive Pet;
/cast [@pet,noexists] Call Pet 1;
/cast Kill Command
Revives or calls the pet if it is missing, then Kill Command

Collected from public Patch 12.1 guides and checked for this patch. Spell names follow the language you selected on this site and must match your game client. If a macro does not work on your client, report it with the button on the card.