Hunter Survival Macros

Ready-to-paste macros for Survival Hunter: the burst key derived from the current top parses, plus the macros this spec actually uses. Spell names follow the language you pick on this site, so they match your game client.

Burst key

Burst key — from the top parses above Macro commands →
#showtooltip Wildfire Bomb
/use 13
/use 14
/cast Harpoon
/cast Takedown
/cast Takedown
/cast Wildfire Bomb

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.

Burst key — from the top parses above Macro commands →
#showtooltip Hunter's Mark
/use 13
/use 14
/cast Harpoon
/cast Hunter's Mark

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.

Burst key — from the top parses above Macro commands →
#showtooltip Hunter's Mark
/use 13
/use 14
/cast Takedown
/cast Takedown
/cast Hunter's Mark

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.

Spec macros · 12.1

Spell names below are shown in this site's language . Your game client must use the same language, or the macro will say unknown spell.
Focus mouseover + green marker
/focus [@mouseover,harm,exists,nodead][@target,harm,exists,nodead]
/tm [@mouseover,harm,exists,nodead][@target,harm,exists,nodead] 4
Sets focus to the mouseover enemy and marks it
Muzzle (focus, otherwise any caster)
#showtooltip Muzzle
/cast [@focus,exists,nodead,harm] Muzzle
/stopmacro [@focus,exists,nodead,harm]
/focus target
/cleartarget
/targetenemy
/cast Muzzle
/target focus
/clearfocus
/startattack
Kicks your focus; with no focus it tabs to a nearby enemy, kicks, and returns to your target
Intimidation (focus, otherwise any target)
#showtooltip
/cast [@focus,exists,nodead,harm] Intimidation
/stopmacro [@focus,exists,nodead,harm]
/focus target
/cleartarget
/targetenemy
/cast Intimidation
/target focus
/clearfocus
/startattack
Same pattern for the stun
Wildfire Bomb (mouseover)
#showtooltip Wildfire Bomb
/petattack
/use [@mouseover,harm,nodead,exists][]Wildfire Bomb
Bombs the mouseover target for spread
Harpoon (mouseover)
#showtooltip
/use [@mouseover,exists,harm][]Harpoon
/cancelaura Updraft
Repositions onto the mouseover target without switching
Freezing Trap (cursor)
#showtooltip
/use [@cursor]Freezing Trap
Trap at the cursor; same pattern for Tar Trap, Binding Shot, Flare
Tar Trap (cursor)
#showtooltip
/use [@cursor]Tar Trap
Trap at the cursor
Kill Command with auto pet summon
#showtooltip Kill Command
/petassist
/petattack
/cast [@pet,dead] Revive Pet;
/cast [@pet,noexists,mod:shift] Revive Pet;
/cast [@pet,noexists] Call Pet 1;
/cast Kill Command
Revives or calls the pet if missing, then Kill Command
Pet reset
/petpassive
/petfollow
/use Dash
Pulls the pet back to you
Aspect of the Turtle on / off
#showtooltip Aspect of the Turtle
/stopcasting
/stopcasting
/use Aspect of the Turtle
/cancelaura Aspect of the Turtle
Press to enter, press again to leave; be deliberate
Tranquilizing Shot (mouseover)
#showtooltip
/use [@mouseover,exists,harm,nodead][]Tranquilizing Shot
Tranqs the mouseover enemy, otherwise your target

Collected from public Patch 12.1 guides and checked for this patch. Spell names follow the language you selected on this site and must match your game client. If a macro does not work on your client, report it with the button on the card.