Hunter Survival Macros
Ready-to-paste macros for Survival Hunter: the burst key derived from the current top parses, plus the macros this spec actually uses. Spell names follow the language you pick on this site, so they match your game client.
Burst key
#showtooltip Wildfire Bomb /use 13 /use 14 /cast Harpoon /cast Takedown /cast Takedown /cast Wildfire Bomb
A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.
Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.
Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.
#showtooltip Hunter's Mark /use 13 /use 14 /cast Harpoon /cast Hunter's Mark
A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.
Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.
Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.
#showtooltip Hunter's Mark /use 13 /use 14 /cast Takedown /cast Takedown /cast Hunter's Mark
A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.
Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.
Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.
Spec macros · 12.1
/focus [@mouseover,harm,exists,nodead][@target,harm,exists,nodead] /tm [@mouseover,harm,exists,nodead][@target,harm,exists,nodead] 4
#showtooltip Muzzle /cast [@focus,exists,nodead,harm] Muzzle /stopmacro [@focus,exists,nodead,harm] /focus target /cleartarget /targetenemy /cast Muzzle /target focus /clearfocus /startattack
#showtooltip /cast [@focus,exists,nodead,harm] Intimidation /stopmacro [@focus,exists,nodead,harm] /focus target /cleartarget /targetenemy /cast Intimidation /target focus /clearfocus /startattack
#showtooltip Wildfire Bomb /petattack /use [@mouseover,harm,nodead,exists][]Wildfire Bomb
#showtooltip /use [@mouseover,exists,harm][]Harpoon /cancelaura Updraft
#showtooltip /use [@cursor]Freezing Trap
#showtooltip /use [@cursor]Tar Trap
#showtooltip Kill Command /petassist /petattack /cast [@pet,dead] Revive Pet; /cast [@pet,noexists,mod:shift] Revive Pet; /cast [@pet,noexists] Call Pet 1; /cast Kill Command
/petpassive /petfollow /use Dash
#showtooltip Aspect of the Turtle /stopcasting /stopcasting /use Aspect of the Turtle /cancelaura Aspect of the Turtle
#showtooltip /use [@mouseover,exists,harm,nodead][]Tranquilizing Shot
Collected from public Patch 12.1 guides and checked for this patch. Spell names follow the language you selected on this site and must match your game client. If a macro does not work on your client, report it with the button on the card.