Shaman Enhancement Macros

Ready-to-paste macros for Enhancement Shaman: the burst key derived from the current top parses, plus the macros this spec actually uses. Spell names follow the language you pick on this site, so they match your game client.

Burst key

Burst key — from the top parses above Macro commands →
#showtooltip Voltaic Blaze
/use 13
/use 14
/cast Ascendance
/cast Voltaic Blaze

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.

Burst key — from the top parses above Macro commands →
#showtooltip Stormstrike
/use 13
/use 14
/cast Spirit Walk
/cast Ascendance
/cast Stormstrike

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 1 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.

Burst key — from the top parses above Macro commands →
#showtooltip Voltaic Blaze
/use 13
/use 14
/cast Voltaic Blaze

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 1 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.

Spec macros · 12.1

Spell names below are shown in this site's language . Your game client must use the same language, or the macro will say unknown spell.
Wind Shear (focus)
#showtooltip
/stopcasting
/cast [@focus,exists][] Wind Shear
Interrupts focus if set, otherwise target; same pattern for Hex / Purge
Cleanse Spirit (mouseover)
#showtooltip
/stopcasting
/cast [@mouseover,help,nodead][] Cleanse Spirit
Dispels the mouseover ally, otherwise your target
Healing Surge (self)
#showtooltip
/stopcasting
/cast [@player] Healing Surge
Always heals yourself regardless of target
Surging Totem (feet)
#showtooltip
/cast [@player] Surging Totem
Drops it at your feet; same pattern for Wind Rush Totem / Earthgrab Totem
Surging Totem (cursor)
#showtooltip
/cast [@cursor] Surging Totem
Drops it at the cursor
Stormstrike + Totemic Projection
#showtooltip
/cast [@player] Totemic Projection
/cast Stormstrike
Pulls your totems to you automatically whenever you press Stormstrike
Lava Lash + Surging Totem relocate
#showtooltip Lava Lash
/cast Lava Lash
/cast Surging Totem
Uses Surging Totem's own relocate without spending Totemic Projection

Collected from public Patch 12.1 guides and checked for this patch. Spell names follow the language you selected on this site and must match your game client. If a macro does not work on your client, report it with the button on the card.