Hunter Marksmanship Macros

Ready-to-paste macros for Marksmanship Hunter: the burst key derived from the current top parses, plus the macros this spec actually uses. Spell names follow the language you pick on this site, so they match your game client.

Burst key

Burst key — from the top parses above Macro commands →
#showtooltip Aimed Shot
/use 13
/use 14
/cast Trueshot
/cast Aimed Shot

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.

Burst key — from the top parses above Macro commands →
#showtooltip Multi-Shot
/use 13
/use 14
/cast Misdirection
/cast Trueshot
/cast Multi-Shot

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.

Burst key — from the top parses above Macro commands →
#showtooltip Multi-Shot
/cast Misdirection
/cast Trueshot
/cast Golden Luster
/cast Multi-Shot

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 1 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Spec macros · 12.1

Spell names below are shown in this site's language . Your game client must use the same language, or the macro will say unknown spell.
Focus mouseover + green marker
/focus [@mouseover,harm,exists,nodead][@target,harm,exists,nodead]
/tm [@mouseover,harm,exists,nodead][@target,harm,exists,nodead] 4
Sets focus to the mouseover enemy and marks it
Counter Shot (focus, otherwise any caster)
#showtooltip Counter Shot
/cast [@focus,exists,nodead,harm] Counter Shot
/stopmacro [@focus,exists,nodead,harm]
/focus target
/cleartarget
/targetenemy
/cast Counter Shot
/target focus
/clearfocus
/startattack
Kicks your focus; with no focus it tabs to a nearby enemy, kicks, and returns to your target
Disengage without breaking Rapid Fire
#showtooltip Disengage
/stopcasting [nochanneling:Rapid Fire,nochanneling:Boomstick]
/use Disengage
Stops casts but keeps channels
Volley (cursor, no Rapid Fire clip)
#showtooltip Volley
/stopmacro [channeling:Rapid Fire]
/use [@cursor]Volley
Volley at the cursor; will not clip Rapid Fire
Freezing Trap (cursor)
#showtooltip
/use [@cursor]Freezing Trap
Trap at the cursor; same pattern for Tar Trap, Binding Shot, Flare
Aimed Shot (no Rapid Fire clip)
#showtooltip
/petattack
/use [nochanneling:Rapid Fire]Aimed Shot
Refuses to fire while channeling Rapid Fire
Arcane Shot (no Rapid Fire clip)
#showtooltip
/petattack
/use [nochanneling:Rapid Fire]Arcane Shot
Refuses to fire while channeling Rapid Fire
Kill Shot (mouseover, no clip)
#showtooltip Kill Shot
/stopmacro [channeling:Rapid Fire]
/use [@mouseover,exists,harm][]Kill Shot
Kill Shot on the mouseover target; will not clip Rapid Fire
Explosive Shot (mouseover, no clip)
#showtooltip Explosive Shot
/stopmacro [channeling:Rapid Fire]
/use [@mouseover,exists,harm][]Explosive Shot
Explosive Shot on the mouseover target
Black Arrow (mouseover, no clip)
#showtooltip Black Arrow
/stopmacro [channeling:Rapid Fire]
/use [@mouseover,exists,harm][]Black Arrow
Black Arrow on the mouseover target
Rapid Fire (no self-cancel)
#showtooltip
/use [nochanneling:Rapid Fire]Rapid Fire
Spamming the key will not cancel the channel
Steady Shot (no Rapid Fire clip)
#showtooltip Steady Shot
/use [nochanneling:Rapid Fire]Steady Shot
Refuses to fire while channeling Rapid Fire
Hunter's Mark (mouseover)
#showtooltip
/stopmacro [channeling:Rapid Fire]
/use [@mouseover,harm,exists,nodead][]Hunter's Mark
Marks the mouseover enemy, otherwise your target
Trueshot + racials
#showtooltip
/stopmacro [channeling:Rapid Fire]
/use Trueshot
/use Blood Fury
/use Berserking
/use Ancestral Call
Cooldown with your racial; unused racials are ignored
Multi-Shot (mouseover)
#showtooltip Multi-Shot
/use [@mouseover,exists,harm,nodead][]Multi-Shot
/petattack
/petassist
Trick Shots setup on the mouseover target
Tranquilizing Shot (mouseover)
#showtooltip
/use [@mouseover,exists,harm,nodead][]Tranquilizing Shot
Tranqs the mouseover enemy, otherwise your target
Aspect of the Turtle on / off
#showtooltip Aspect of the Turtle
/stopcasting
/stopcasting
/use Aspect of the Turtle
/cancelaura Aspect of the Turtle
Press to enter, press again to leave; be deliberate

Collected from public Patch 12.1 guides and checked for this patch. Spell names follow the language you selected on this site and must match your game client. If a macro does not work on your client, report it with the button on the card.