Hunter Marksmanship Rotation & Opener

Data updated 2026-09-06

Built from the current top-100 Mythic parses on WarcraftLogs — the real opener sequences, casts-per-minute and buff uptimes of the best Marksmanship players, not theorycraft.

Raid 5 top logs sampled Median kill 6:43
AI coach — raid
How to play: Aimed Shot is your cannon (top players: 10.1/min — don't sit on two charges), Black Arrow on rhythm (8.3/min), Precise Shots procs spent on Arcane Shot, and Steady Shot only as idle filler. Rapid Fire on cooldown (4.1/min), Trueshot aligned with burst windows. Watch: Bulletstorm stacks (86.1% uptime) and Precise Shots procs (31.7% uptime) — when lit, spend the proc before casting the next Aimed Shot.

Real Opener Sequences — Mythic boss M2

Sample kills 2026-08-30 – 2026-09-03

First ~12 casts of actual top-ranked kills. Trinkets and racials vary by setup; the skill order is what to copy.

SurviStormrage · US kill date 2026-09-03 Talents →
PatchmypreyDraenor · EU kill date 2026-09-03 Talents →
ImnotanorcTichondrius · US kill date 2026-09-03 Hero talentSentinelTalents →
Burst key — from the top parses above Macro commands →
#showtooltip Aimed Shot
/use 13
/use 14
/cast Trueshot
/cast Aimed Shot

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.

Compare yourself
Paste one of your WarcraftLogs reports and see, ability by ability, how many casts per minute you are behind the players above.
Analyze my log →

Casts Per Minute — Raid Benchmark

Sample kills 2026-08-30 – 2026-09-03
AbilityTop-player CPM
Aimed Shot 10.4
Steady Shot 6.1
Rapid Fire 4.9
Arcane Shot 3.8
Explosive Shot 3.5
Multi-Shot 3.1
Volley 1.2
Kill Shot 1.1
Survival of the FittestOff-GCD 0.7
Moonlight Chakram 0.6
TrueshotOff-GCD 0.6
Voracious Heart of Ula'tekOff-GCD 0.5
Exhilaration 0.4
Aspect of the CheetahOff-GCD 0.3

CPM = median casts per minute across the sampled top kills. If you're far below on a core ability, that's usually the first thing to fix.

Buff Uptimes to Watch

BuffTop-player uptime
Stargazer 94.6%
Rune of Critical Power 89.1%
Ebon Might 85.2%
Arcanoweave Insight 74.6%
Bulletstorm 66.7%
Visage 65.4%
Halazzi's Rite 58.5%
Venomcursed Mastery 48.4%
Renew 46.4%
Venomcursed Critical Strike 36.4%
Mythic+ Differences 8 top key runs sampled Median run 28:39
AI coach — Mythic+
How to play: Multi-Shot first to apply Trick Shots, THEN Aimed Shot/Rapid Fire so they ricochet across the pack — wrong order costs real damage. Black Arrow on cooldown. Watch: the Trick Shots buff (40% uptime — room to improve) — confirm it's up before each AoE burst; pack health decides whether to keep cleaving or swap to priority targets.

Real AoE Opener — First Trash Pack

Sample kills 2026-08-23 – 2026-09-05

First ~12 casts after the pull starts, taken from actual top key runs: the AoE opener is the first pack of the run, the single-target opener is the first boss. Trinkets and racials vary by setup; the skill order is what to copy.

Anniecpt无尽之海 · CN kill date 2026-08-23 pull Primal Juggernaut · 12 enemies Hero talentSentinelTalents →
ZingushuntTarren Mill · EU kill date 2026-09-05 pull Defier Draghar · 31 enemies Hero talentSentinelTalents →
Anniecpt无尽之海 · CN kill date 2026-09-05 pull Bribed Captain · 18 enemies Hero talentSentinelTalents →
Burst key — from the top parses above Macro commands →
#showtooltip Multi-Shot
/use 13
/use 14
/cast Misdirection
/cast Trueshot
/cast Multi-Shot

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.

Real Single-Target Opener — First Boss

Sample kills 2026-08-23 – 2026-09-05
Anniecpt无尽之海 · CN kill date 2026-08-23 pull Melidrussa Chillworn Hero talentSentinelTalents →
ZingushuntTarren Mill · EU kill date 2026-09-05 pull Melidrussa Chillworn Hero talentSentinelTalents →
Anniecpt无尽之海 · CN kill date 2026-09-05 pull Kystia Manaheart Hero talentSentinelTalents →
Burst key — from the top parses above Macro commands →
#showtooltip Multi-Shot
/cast Misdirection
/cast Trueshot
/cast Golden Luster
/cast Multi-Shot

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 1 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Casts Per Minute — Mythic+ Benchmark

Sample kills 2026-08-23 – 2026-09-05
AbilityTop-player CPM
Aimed Shot 7.9
Multi-Shot 7.6
Rapid Fire 4.0
Steady Shot 3.3
Explosive Shot 3.2
Arcane Shot 3.1
Volley 1.1
Survival of the FittestOff-GCD 0.5
MisdirectionOff-GCD 0.5
Moonlight Chakram 0.4
TrueshotOff-GCD 0.4
Hunter's Mark 0.4
Voracious Heart of Ula'tekOff-GCD 0.4
DisengageOff-GCD 0.3

Mythic+ Buff Uptimes

BuffTop-player uptime
Stargazer 88.0%
Ancestral Vigor 74.7%
Elemental Resistance 70.7%
Arcanoweave Insight 67.0%
Earthliving Weapon 66.2%
Halazzi's Rite 53.7%
Trick Shots 51.4%
Bullseye 48.2%
Don't Look Back 38.1%
Bulletstorm 37.5%
Spec macros · 12.1 17 macros

Collected from public Patch 12.1 guides and checked for this patch. Spell names follow the language you selected on this site and must match your game client. If a macro does not work on your client, report it with the button on the card.

Spell names below are shown in this site's language . Your game client must use the same language, or the macro will say unknown spell.
Focus mouseover + green marker
/focus [@mouseover,harm,exists,nodead][@target,harm,exists,nodead]
/tm [@mouseover,harm,exists,nodead][@target,harm,exists,nodead] 4
Sets focus to the mouseover enemy and marks it
Counter Shot (focus, otherwise any caster)
#showtooltip Counter Shot
/cast [@focus,exists,nodead,harm] Counter Shot
/stopmacro [@focus,exists,nodead,harm]
/focus target
/cleartarget
/targetenemy
/cast Counter Shot
/target focus
/clearfocus
/startattack
Kicks your focus; with no focus it tabs to a nearby enemy, kicks, and returns to your target
Disengage without breaking Rapid Fire
#showtooltip Disengage
/stopcasting [nochanneling:Rapid Fire,nochanneling:Boomstick]
/use Disengage
Stops casts but keeps channels
Volley (cursor, no Rapid Fire clip)
#showtooltip Volley
/stopmacro [channeling:Rapid Fire]
/use [@cursor]Volley
Volley at the cursor; will not clip Rapid Fire
Freezing Trap (cursor)
#showtooltip
/use [@cursor]Freezing Trap
Trap at the cursor; same pattern for Tar Trap, Binding Shot, Flare
Aimed Shot (no Rapid Fire clip)
#showtooltip
/petattack
/use [nochanneling:Rapid Fire]Aimed Shot
Refuses to fire while channeling Rapid Fire
Arcane Shot (no Rapid Fire clip)
#showtooltip
/petattack
/use [nochanneling:Rapid Fire]Arcane Shot
Refuses to fire while channeling Rapid Fire
Kill Shot (mouseover, no clip)
#showtooltip Kill Shot
/stopmacro [channeling:Rapid Fire]
/use [@mouseover,exists,harm][]Kill Shot
Kill Shot on the mouseover target; will not clip Rapid Fire
Explosive Shot (mouseover, no clip)
#showtooltip Explosive Shot
/stopmacro [channeling:Rapid Fire]
/use [@mouseover,exists,harm][]Explosive Shot
Explosive Shot on the mouseover target
Black Arrow (mouseover, no clip)
#showtooltip Black Arrow
/stopmacro [channeling:Rapid Fire]
/use [@mouseover,exists,harm][]Black Arrow
Black Arrow on the mouseover target
Rapid Fire (no self-cancel)
#showtooltip
/use [nochanneling:Rapid Fire]Rapid Fire
Spamming the key will not cancel the channel
Steady Shot (no Rapid Fire clip)
#showtooltip Steady Shot
/use [nochanneling:Rapid Fire]Steady Shot
Refuses to fire while channeling Rapid Fire
Hunter's Mark (mouseover)
#showtooltip
/stopmacro [channeling:Rapid Fire]
/use [@mouseover,harm,exists,nodead][]Hunter's Mark
Marks the mouseover enemy, otherwise your target
Trueshot + racials
#showtooltip
/stopmacro [channeling:Rapid Fire]
/use Trueshot
/use Blood Fury
/use Berserking
/use Ancestral Call
Cooldown with your racial; unused racials are ignored
Multi-Shot (mouseover)
#showtooltip Multi-Shot
/use [@mouseover,exists,harm,nodead][]Multi-Shot
/petattack
/petassist
Trick Shots setup on the mouseover target
Tranquilizing Shot (mouseover)
#showtooltip
/use [@mouseover,exists,harm,nodead][]Tranquilizing Shot
Tranqs the mouseover enemy, otherwise your target
Aspect of the Turtle on / off
#showtooltip Aspect of the Turtle
/stopcasting
/stopcasting
/use Aspect of the Turtle
/cancelaura Aspect of the Turtle
Press to enter, press again to leave; be deliberate
Keybind suggestion by casts per minute

Keybinds are personal — this is not a layout to copy wholesale. What it does say is which abilities you press most, measured from the same top parses above: the more often an ability is cast, the less effort its key should take. Interrupts, defensives and movement are deliberately left out; they barely register in cast data yet must always be within reach, so choose those yourself.

Rows marked Passive are not pressed at all — they fire on their own (auto-attacks, procs) and get no key, even though they top the casts-per-minute table.

KeyAbilityTop-player CPM
1 Aimed Shot 10.4
2 Multi-Shot 7.6
3 Steady Shot 6.1
4 Rapid Fire 4.9
5 Arcane Shot 3.8
Z Explosive Shot 3.5
X Volley 1.2
C Kill Shot 1.1
V Survival of the FittestOff-GCD 0.7
R Moonlight Chakram 0.6
F TrueshotOff-GCD 0.6
T Voracious Heart of Ula'tekOff-GCD 0.5
G MisdirectionOff-GCD 0.5
Shift+1 Exhilaration 0.4
Shift+2 Hunter's Mark 0.4
Shift+3 Aspect of the CheetahOff-GCD 0.3
Shift+4 DisengageOff-GCD 0.3

Compare yourself in-game, live

The GearInsight addon overlays your own CPM and buff uptimes next to these benchmarks during combat.

Get the addon →
CurseForge  ·  Wago.io  ·  Gear Analyzer