Warrior Protection Macros

Ready-to-paste macros for Protection Warrior: the burst key derived from the current top parses, plus the macros this spec actually uses. Spell names follow the language you pick on this site, so they match your game client.

Burst key

Burst key — from the top parses above Macro commands →
#showtooltip Shield Charge
/use 13
/use 14
/cast Avatar
/cast Shield Block
/cast Shield Charge

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.

Burst key — from the top parses above Macro commands →
#showtooltip Thunder Clap
/use 13
/use 14
/cast Shield Block
/cast Charge
/cast Thunder Clap

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.

Burst key — from the top parses above Macro commands →
#showtooltip Shield Slam
/cast Charge
/cast Shield Block
/cast Shield Slam

A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.

Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.

Spec macros · 12.1

Spell names below are shown in this site's language . Your game client must use the same language, or the macro will say unknown spell.
Pummel (mouseover)
#showtooltip Pummel
/cast [@mouseover,harm,nodead] Pummel; Pummel
Interrupts the mouseover enemy, otherwise your target
Stance toggle
#showtooltip
/cast [stance:2] !Defensive Stance; !Battle Stance
Defensive and Battle Stance on one key
Shield Slam + Ignore Pain
#showtooltip
/cast Ignore Pain
/cast Shield Slam
Ignore Pain rides along so you never miss a Shield Slam reset
Heroic Throw (mouseover)
#showtooltip Heroic Throw
/cast [@mouseover,harm,nodead] Heroic Throw; Heroic Throw
Throws at the mouseover enemy, otherwise your target
Taunt (mouseover)
#showtooltip Taunt
/cast [@mouseover,harm,nodead] Taunt; Taunt
Taunts the mouseover enemy, otherwise your target
Intervene ally / Charge enemy
#showtooltip Charge
/cast [@mouseover,help,exists,nodead] Intervene; Intervene
/cast [harm,exists,nodead] Charge; Charge
Intervenes a friendly mouseover, otherwise charges your target
Heroic Leap (cursor)
#showtooltip Heroic Leap
/cast [@cursor] Heroic Leap
Leaps to the cursor without the targeting circle

Collected from public Patch 12.1 guides and checked for this patch. Spell names follow the language you selected on this site and must match your game client. If a macro does not work on your client, report it with the button on the card.