Rogue Outlaw Rotation & Opener
Built from the current top-100 Mythic parses on WarcraftLogs — the real opener sequences, casts-per-minute and buff uptimes of the best Outlaw players, not theorycraft.
Raid 5 top logs sampled Median kill 6:52
Real Opener Sequences — Mythic boss M2
Sample kills 2026-09-03 – 2026-09-05First ~12 casts of actual top-ranked kills. Trinkets and racials vary by setup; the skill order is what to copy.
#showtooltip Roll the Bones /use 13 /use 14 /cast Adrenaline Rush /cast Keep It Rolling /cast Roll the Bones
A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.
Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.
Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.
Casts Per Minute — Raid Benchmark
Sample kills 2026-09-03 – 2026-09-05| Ability | Top-player CPM |
|---|---|
| 26.6 | |
| 15.0 | |
| 12.7 | |
| 9.7 | |
| 2.4 | |
| 2.1 | |
| 1.9 | |
| 1.9 | |
| 1.2 | |
| 1.2 | |
| 1.2 | |
| 0.9 | |
| 0.7 | |
| 0.6 |
CPM = median casts per minute across the sampled top kills. If you're far below on a core ability, that's usually the first thing to fix.
Buff Uptimes to Watch
| Buff | Top-player uptime |
|---|---|
| 96.7% | |
| 91.9% | |
| 88.4% | |
| 84.4% | |
| 84.2% | |
| 81.8% | |
| 72.8% | |
| 71.7% | |
| 62.4% | |
| 61.6% |
Mythic+ Differences 8 top key runs sampled Median run 30:08
Real AoE Opener — First Trash Pack
Sample kills 2026-08-31 – 2026-09-06First ~12 casts after the pull starts, taken from actual top key runs: the AoE opener is the first pack of the run, the single-target opener is the first boss. Trinkets and racials vary by setup; the skill order is what to copy.
#showtooltip Roll the Bones /use 13 /use 14 /cast Keep It Rolling /cast Adrenaline Rush /cast Roll the Bones
A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.
Off-GCD cooldowns pressed within the first 8 casts by at least 1 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.
Slot 13 / 14: the data cannot tell which slot the on-use trinket sits in, so both are listed; the passive one just prints cannot use.
Real Single-Target Opener — First Boss
Sample kills 2026-08-31 – 2026-09-06#showtooltip Sinister Strike /cast Grappling Hook /cast Adrenaline Rush /cast Keep It Rolling /cast Sinister Strike
A macro can fire only one global-cooldown ability per press — that is the game's limit, not ours. So a burst key is exactly: on-use trinkets + the off-GCD cooldowns top players press in their opener + one opener spell. Nothing else fits.
Off-GCD cooldowns pressed within the first 8 casts by at least 2 of the 3 sampled players, defensives and movement removed. Ends with the first on-GCD opener so everything fires in one press.
Casts Per Minute — Mythic+ Benchmark
Sample kills 2026-08-31 – 2026-09-06| Ability | Top-player CPM |
|---|---|
| 20.1 | |
| 12.5 | |
| 10.2 | |
| 9.6 | |
| 4.5 | |
| 3.7 | |
| 2.4 | |
| 2.0 | |
| 2.0 | |
| 1.6 | |
| 1.6 | |
| 1.4 | |
| 0.8 | |
| 0.7 |
Mythic+ Buff Uptimes
| Buff | Top-player uptime |
|---|---|
| 93.5% | |
| 88.8% | |
| 88.1% | |
| 83.8% | |
| 74.5% | |
| 70.8% | |
| 67.5% | |
| 66.7% | |
| 64.2% | |
| 62.3% |
Spec macros · 12.1 4 macros Unlocked · paid
Collected from public Patch 12.1 guides and checked for this patch. Spell names follow the language you selected on this site and must match your game client. If a macro does not work on your client, report it with the button on the card.
#showtooltip /cast [@cursor] Grappling Hook
#showtooltip /cast [@focus,harm,nodead][] Kick
#showtooltip /cast [@NAME][] Tricks of the Trade
#showtooltip Adrenaline Rush /cast Adrenaline Rush /use 13
Keybind suggestion by casts per minute
Keybinds are personal — this is not a layout to copy wholesale. What it does say is which abilities you press most, measured from the same top parses above: the more often an ability is cast, the less effort its key should take. Interrupts, defensives and movement are deliberately left out; they barely register in cast data yet must always be within reach, so choose those yourself.
Rows marked Passive are not pressed at all — they fire on their own (auto-attacks, procs) and get no key, even though they top the casts-per-minute table.
| Key | Ability | Top-player CPM |
|---|---|---|
| 1 | 26.6 | |
| 2 | 15.0 | |
| 3 | 12.7 | |
| 4 | 9.7 | |
| 5 | 4.5 | |
| Z | 3.7 | |
| X | 2.4 | |
| C | 2.0 | |
| V | 2.0 | |
| R | 1.9 | |
| F | 1.9 | |
| T | 1.4 | |
| G | 0.9 | |
| Shift+1 | 0.7 | |
| Shift+2 | 0.6 |
Compare yourself in-game, live
The GearInsight addon overlays your own CPM and buff uptimes next to these benchmarks during combat.